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Pure · Vectors

Chapter 1 · 3

The idea

The vector equation of a line

Describing a line in space as r = a + tb — a point on it plus a direction — and using it to test whether a point lies on a line, to decide whether two lines are parallel, intersecting or skew, to find the point of intersection, and to find the acute angle between two lines.

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Pure · Vectors

The vector equation of a line

Describing a line in space as r = a + tb — a point on it plus a direction — and using it to test whether a point lies on a line, to decide whether two lines are parallel, intersecting or skew, to find the point of intersection, and to find the acute angle between two lines.

Why it works

A point and a direction

To pin down a line you need just two things: one point it passes through and which way it goes. If a\mathbf{a} is the position vector of a known point on the line and b\mathbf{b} is any vector along it (a direction vector), then every point on the line is reached by starting at a\mathbf{a} and walking some multiple of b\mathbf{b}: r=a+tb.\mathbf{r} = \mathbf{a} + t\mathbf{b}. The parameter tt is a dial: each value of tt gives one point, and sweeping tt through all real numbers sweeps out the whole line. Negative tt simply walks backwards.

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