Pure · Vectors
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Vectors in three dimensions
Extending vectors to 3D — the i, j, k and column forms, magnitude by Pythagoras in three dimensions, the distance between two points, unit vectors, and the test for two vectors being parallel.
Pure · Vectors
Vectors in three dimensions
Extending vectors to 3D — the i, j, k and column forms, magnitude by Pythagoras in three dimensions, the distance between two points, unit vectors, and the test for two vectors being parallel.
Why it works
A point in space needs three numbers, so we add a third axis perpendicular to both and . Every rule you already know for 2D vectors carries over unchanged — you just carry one more component: Addition, subtraction and multiplication by a scalar are still done component by component. Nothing new is being defined; the dimension is the only change.Magnitude is Pythagoras used twice. For , The reason: is the length of the shadow in the -plane, and the -component is perpendicular to that shadow, so a second Pythagoras gives , which is the formula above. Squaring kills the signs, so negative components do not make a length negative.
Distance between two points. If and have position vectors and , then and the distance . The order matters for the vector (going the other way reverses it, ) but not for the distance, because the squaring removes the sign. A reliable way to remember it: to get from to you go back along and out along , so it is finish minus start.
Unit vectors. A unit vector has magnitude . To build one in the direction of , divide every component by : Dividing a vector by a positive scalar keeps its direction and scales its length, so exactly.
Parallel vectors. Two non-zero vectors are parallel exactly when one is a scalar multiple of the other, . That means the components are proportional, not equal — and the same must work for all three components. A negative still counts as parallel; the vectors simply point in opposite directions.