Pure · Vectors
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The scalar (dot) product
The scalar product a·b = |a||b|cos θ and its component form — using it to find the angle between two vectors, to test for perpendicularity, and the rule that the angle at a vertex needs both vectors pointing away from that vertex.
Pure · Vectors
The scalar (dot) product
The scalar product a·b = |a||b|cos θ and its component form — using it to find the angle between two vectors, to test for perpendicularity, and the rule that the angle at a vertex needs both vectors pointing away from that vertex.
Why it works
Two vectors have a length each and an angle between them. The scalar product packages all three into one number: where is the angle between the two vectors. The result is a scalar — an ordinary number, not a vector. That is what the name is telling you, and why writing a vector as the answer is always wrong.The component form is what you actually compute with. For and , Multiply matching components, then add — one number out. (It works because and any two different unit vectors are perpendicular, so their products vanish.)
Finding an angle. Equating the two forms and rearranging, Compute the dot product on top and the two magnitudes underneath, then take . A negative dot product is perfectly normal — it simply means the angle is obtuse, and will return an answer between and . Never discard the minus sign to "tidy" the answer.
The perpendicularity test. If then , so for non-zero vectors This is the workhorse: it turns a geometric condition into one linear equation, which is how questions ask you to find an unknown component.
Useful facts. (order does not matter), and (since ).
The angle at a vertex — the trap. To find angle , the angle at , you need the two vectors that point away from : and . Using instead reverses one vector, which flips the sign of the dot product and hands you — the wrong angle, and it will look plausible. Always start both vectors at the vertex named in the middle.