Mechanics · Projectiles
1 / 7
Projection at an angle
Resolving the launch velocity into u cosθ (horizontal, constant) and u sinθ (vertical, under gravity), then using suvat in each direction to find the time of flight, greatest height and range.
Mechanics · Projectiles
Projection at an angle
Resolving the launch velocity into u cosθ (horizontal, constant) and u sinθ (vertical, under gravity), then using suvat in each direction to find the time of flight, greatest height and range.
Why it works
When a body is launched at an angle to the horizontal with speed , split that launch velocity into two components — and then it behaves exactly like the horizontal case, with the two directions independent and linked by time:- Horizontal: , constant, so .
- Vertical: initially, then gravity decelerates it on the way up
- Greatest height: the vertical velocity is momentarily zero (). Solve
- Time of flight (back to launch level): the vertical displacement returns to zero,
- Range: the horizontal distance in that time, .