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Mechanics · Projectiles

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Projection at an angle

Resolving the launch velocity into u cosθ (horizontal, constant) and u sinθ (vertical, under gravity), then using suvat in each direction to find the time of flight, greatest height and range.

Mechanics · Projectiles

Projection at an angle

Resolving the launch velocity into u cosθ (horizontal, constant) and u sinθ (vertical, under gravity), then using suvat in each direction to find the time of flight, greatest height and range.

Why it works

When a body is launched at an angle θ\theta to the horizontal with speed uu, split that launch velocity into two components — and then it behaves exactly like the horizontal case, with the two directions independent and linked by time:
  • Horizontal: ux=ucosθu_x = u\cos\theta, constant, so x=(ucosθ)tx = (u\cos\theta)\,t.
  • Vertical: uy=usinθu_y = u\sin\theta initially, then gravity decelerates it on the way up
and accelerates it down: vy=usinθgtv_y = u\sin\theta - gt and y=(usinθ)t12gt2y = (u\sin\theta)t - \tfrac12 gt^2 (taking up as positive).5101520253035123456horizontal distance (m)height (m)Three landmarks fall straight out of the vertical motion:
  • Greatest height: the vertical velocity is momentarily zero (vy=0v_y = 0). Solve
0=usinθgt0 = u\sin\theta - gt for the time, or use vy2=(usinθ)22gHv_y^2 = (u\sin\theta)^2 - 2gH.
  • Time of flight (back to launch level): the vertical displacement returns to zero,
giving t=2usinθgt = \dfrac{2u\sin\theta}{g}.
  • Range: the horizontal distance in that time, x=(ucosθ)tx = (u\cos\theta)\,t.
The path is again a parabola, now symmetric about its highest point.