Geometry & measures · Vectors
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Vectors on a shape
Expressing any journey around a figure in terms of two given vectors — why every route gives the same answer, why going against an arrow flips the sign, and why a point splitting a side in the ratio 2:3 sits two fifths along, not two thirds.
Geometry & measures · Vectors
Vectors on a shape
Expressing any journey around a figure in terms of two given vectors — why every route gives the same answer, why going against an arrow flips the sign, and why a point splitting a side in the ratio 2:3 sits two fifths along, not two thirds.
Why it works
A vector is a journey, not a place. It records two things and only two things — how far, and in which direction. It records nothing about where the journey started. That one fact is the engine of this whole topic, because it means the same vector can appear in several different places on the same diagram. In a parallelogram with , the opposite side is the same length as and points the same way, so as well. Not "something like " — the very same vector, written with the very same letter.Journeys join up. Walk from to , then from to , and you have gone from to :
The middle letters match and drop out, which is a handy way to check a chain is legal. It works for any number of legs: .
Any route will do. Every route from to gives the same vector, because every route finishes in the same place. So when a question asks for a side you have no arrow along, you are free to hunt around the figure for a chain of legs you do know — through the origin, around the outside, along a diagonal — and the answer comes out the same either way. Two routes disagreeing is a signal that one of them contains a slip, so a second route is a free check.
Going against an arrow flips the sign. If takes you from to , then the return trip undoes it exactly: , so . Same length, opposite direction.
Put those together and you get the single most-asked question in the topic. Given and , find . There is no arrow from to , so travel via . The first leg runs backwards along , so it is :
That minus sign is not a rule to memorise. It is there because the first leg of the journey goes against the arrow. Watch it fail with numbers: take and , so is at and is at . The journey from to is , and . ✓ Whereas — nowhere near. The sign is doing real work.
Position vectors. Pick one point as the origin . Then every point on the figure has an address: the position vector of is , the journey from to . With addresses and for and , the rule above reads destination minus start: . Same thing, tidier.
Midpoints. If is the midpoint of , get to first and then go half of the way along :
Add the two ends and halve — exactly the coordinate midpoint, in vector clothing.
The ratio trap, which costs more marks than anything else here. Suppose lies on with . The tempting move is , and it is wrong. A ratio of chops into equal parts and puts after two of them, so is two fifths of the way along.
Make it concrete. Say is cm. Splitting it gives cm and cm, and out of is . ✓ Now try the tempting version: of cm is cm, which leaves cm — a ratio of , not the you were given. So the fraction is always your part over the total number of parts, never part over part. Then
There is a quick sanity check on the last line: for any point on the line , the two coefficients add to , and . ✓ It catches arithmetic slips (it will not catch a wrong ratio, since too), so use it as a tidy-up, not a proof.
Sides that are multiples. Trapezia and other figures often give one side as a multiple of another: " is parallel to and ". Parallel and three times as long, pointing the same way round the shape, means . If the two sides pointed in opposite directions it would be — so read the letter order off the shape before you commit to a sign.