Geometry & measures · Perimeter, area & volume
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Surface area of prisms, cylinders, cones & spheres
Surface area as the area of the unfolded net — counting a prism's faces without missing any, why a cylinder's curved surface is 2πrh, cones and the slant height, spheres, and the hemisphere trap.
Geometry & measures · Perimeter, area & volume
Surface area of prisms, cylinders, cones & spheres
Surface area as the area of the unfolded net — counting a prism's faces without missing any, why a cylinder's curved surface is 2πrh, cones and the slant height, spheres, and the hemisphere trap.
Why it works
Surface area is the area of the net. Imagine unfolding the solid flat and finding the area of every face, then adding. That single picture prevents the two standard errors: missing a hidden face, and mixing surface area (cm²) up with volume (cm³).Prisms: two ends plus a wrap. A prism's surface is its two identical cross-sections plus a rectangle for each edge of the cross-section, all of length equal to the prism's length. For a triangular prism that is triangles rectangles — count them off on the net so none escape.
Cylinder: the label peels into a rectangle. Unroll the curved surface of a cylinder and you get a rectangle whose height is and whose width is the distance around the circle — the circumference . So
(the wrap plus the two circular ends). An open-topped tank or a pipe drops one or both circles — read the context before adding automatically.
Cone: the slant height does the work. The curved surface of a cone is , where is the slant height — the distance from rim to apex along the surface (this formula is printed in the question). If you are given the perpendicular height instead, the radius, height and slant make a right-angled triangle: by Pythagoras. Total surface area of a closed cone .
Sphere: (also given in the question). The hemisphere trap: half a sphere's surface is of curve — but cutting the sphere exposed a flat circular face of area . A solid hemisphere's total surface area is
not . Composite solids follow the same logic everywhere: add up only the faces that are actually exposed, and leave out any face where two pieces are glued together.