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Pure · Vectors

Chapter 1 · 4

The idea

Modelling with vectors

Vectors as physical quantities — displacement, velocity and force — with constant-velocity motion r = r₀ + tv, speed as the magnitude of velocity, bearings from north, resultant forces and equilibrium, and "passes through O".

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Pure · Vectors

Modelling with vectors

Vectors as physical quantities — displacement, velocity and force — with constant-velocity motion r = r₀ + tv, speed as the magnitude of velocity, bearings from north, resultant forces and equilibrium, and "passes through O".

Why it works

Vectors in the physical world

Anything with a size and a direction is a vector, so vectors model the physical world: displacement (how far and which way), velocity (speed and heading), force (push and direction). In these questions you are usually told that i\mathbf{i} points east and j\mathbf{j} points north — that one sentence turns every navigation problem into column-vector arithmetic.

Constant velocity

If a particle starts at position vector r0\mathbf{r}_0 and moves with constant velocity v\mathbf{v}, then after time tt its position is

r=r0+t v\mathbf{r} = \mathbf{r}_0 + t\,\mathbf{v}

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