Mechanics · Kinematics
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Vertical motion under gravity
Why an object moving freely under gravity is just a constant-acceleration problem with a = ±g, how to choose a positive direction and translate "thrown up", "returns", "hits the ground" into suvat values, and why the up-and-down trip makes distance and displacement differ.
Mechanics · Kinematics
Vertical motion under gravity
Why an object moving freely under gravity is just a constant-acceleration problem with a = ±g, how to choose a positive direction and translate "thrown up", "returns", "hits the ground" into suvat values, and why the up-and-down trip makes distance and displacement differ.
Why it works
"Moving freely under gravity" is a modelling phrase with a precise meaning: the only force acting is gravity. That makes the acceleration constant — its size is (some questions tell you to use ), always directed downwards. Constant acceleration means the whole toolkit you already have applies: vertical motion under gravity is just suvat with . Nothing new — except discipline with signs.Everything hinges on one choice: which way is positive. Pick a direction, then apply it to every quantity for the whole question.
- If you take up as positive, gravity acts the other way, so . A
- If you take down as positive, .
Translating the words into suvat values is where most marks are won or lost (taking up as positive throughout):
- "dropped" / "released from rest" ;
- "thrown/projected up at " initial velocity ;
- "at its maximum height" ;
- "returns to its starting point" ;
- "hits the ground", from a height above it, ;
- "arrives moving downwards at speed " .
Distance vs displacement on the round trip. Because the object goes up and then comes back down, once it passes its start the suvat (which is net displacement) is not the total distance travelled. To get distance, split the journey at the highest point (where ): find the rise, find the fall, and add their sizes — exactly the split-at- idea from [[kinematics.integrating-motion]], here forced by gravity.
The model and its refinements. "Freely under gravity" assumes no air resistance and treats the object as a particle. So besides air resistance, you can refine the model by accounting for the object's size and shape (it isn't really a point), wind, or spin. And if air resistance were included, it opposes the motion: the object would not climb as high, and to still arrive at a given speed it would have to be thrown faster — so predictions about speeds and required launch velocities shift in a definite direction.