Leave lesson

Mechanics · Kinematics

1 / 12

Vertical motion under gravity

Why an object moving freely under gravity is just a constant-acceleration problem with a = ±g, how to choose a positive direction and translate "thrown up", "returns", "hits the ground" into suvat values, and why the up-and-down trip makes distance and displacement differ.

Mechanics · Kinematics

Vertical motion under gravity

Why an object moving freely under gravity is just a constant-acceleration problem with a = ±g, how to choose a positive direction and translate "thrown up", "returns", "hits the ground" into suvat values, and why the up-and-down trip makes distance and displacement differ.

Why it works

"Moving freely under gravity" is a modelling phrase with a precise meaning: the only force acting is gravity. That makes the acceleration constant — its size is g9.8 m s2g \approx 9.8\ \text{m s}^{-2} (some questions tell you to use 10 m s210\ \text{m s}^{-2}), always directed downwards. Constant acceleration means the whole toolkit you already have applies: vertical motion under gravity is just suvat with a=±ga = \pm g. Nothing new — except discipline with signs.

Everything hinges on one choice: which way is positive. Pick a direction, then apply it to every quantity for the whole question.
  • If you take up as positive, gravity acts the other way, so a=ga = -g. A
downward velocity or displacement is then negative.
  • If you take down as positive, a=+ga = +g.
A frequent trap: gravity does not switch sign at the top. On the way up it slows the object; at the top the velocity is momentarily zero; on the way down it speeds the object up — but it is the same downward acceleration gg the whole time. The object doesn't hang at the top because the acceleration there is still gg, not zero.

Translating the words into suvat values is where most marks are won or lost (taking up as positive throughout):
  • "dropped" / "released from rest" u=0\Rightarrow u = 0;
  • "thrown/projected up at uu" \Rightarrow initial velocity =+u= +u;
  • "at its maximum height" v=0\Rightarrow v = 0;
  • "returns to its starting point" s=0\Rightarrow s = 0;
  • "hits the ground", from a height hh above it, s=h\Rightarrow s = -h;
  • "arrives moving downwards at speed ww" v=w\Rightarrow v = -w.
That last one matters: a question often gives you the speed on arrival, and you must attach the sign yourself from the direction of travel.0.511.522.533.54-20-101020top (v=0)tvThe velocity–time graph above (taking up as positive, u=20u = 20, g=10g = 10) shows it all at once: a straight line of gradient g-g — constant downward acceleration throughout, including at the top where it merely crosses zero. The area above the axis is the rise; the area below is the fall.

Distance vs displacement on the round trip. Because the object goes up and then comes back down, once it passes its start the suvat ss (which is net displacement) is not the total distance travelled. To get distance, split the journey at the highest point (where v=0v = 0): find the rise, find the fall, and add their sizes — exactly the split-at-v=0v=0 idea from [[kinematics.integrating-motion]], here forced by gravity.

The model and its refinements. "Freely under gravity" assumes no air resistance and treats the object as a particle. So besides air resistance, you can refine the model by accounting for the object's size and shape (it isn't really a point), wind, or spin. And if air resistance were included, it opposes the motion: the object would not climb as high, and to still arrive at a given speed it would have to be thrown faster — so predictions about speeds and required launch velocities shift in a definite direction.